Hideous Tasha, Tash, Hidey

Greedy, grasping monster

Description:

Image from http://dk.toastednet.org/images/harpy_JPG.jpg

Tash was built from levels of Pathfinder harpy (compressed version of the harpy class from Savage Species pages 177-178), rogue, and black dragonic heritage sorceror.

She knows she’s not built for blasting her enemies with eldrich might. Instead she tends to bundle up in light armor, sneaks about, explores carefully, steals what she can, and eviscerates anything that gets in her way with steel and talon.

Hideous Tasha, Chaotic Evil, Harpy, Level 4 (Harpy 1, Black Draconic Heritage Sorceror 1, favors Rogue 2), Tiamat worship

Physical

  • 5’1" high
  • 100 lbs. heavy
  • Black hair and feathers
  • Red eyes

Harpy racial traits

  • +2 Dex, +2 Cha, -2 Int so nimble and manipulative but a bit bird brained
  • Medium
  • Slow: base land speed of 20 feet
  • Darkvision 60 feet
  • Flight, 80 feet (clumsy)
  • Natural weapons 2 talons (1d6 damage)
  • Hit die d10
  • Skill ranks per level 4 + Int

Attributes

  • Str 12 (+1 mod)
  • Dex 20 (+5 mod)
  • Con 11 (0 mod)
  • Int 10 (0 mod) this was raised at level 4
  • Wis 7 (-2 mod)
  • Cha 17 (+3 mod)

HP

  • Total 29

Speed

  • Base speed 20 ft (4 sq)
  • Base flying 80 ft (16 sq)

AC

  • AC 20 (10 + 3 armor + 1 shield + 5 dex + 0 size + 1 natural + 0 deflect)
  • Touch AC 15
  • Flat footed AC 15

Saves

  • Fortitude 0 (base 0 + 0 con mod)
  • Reflex 11 (base 6 + 5 dex mod)
  • Will 1 (base 3 – 2 wis mod)

Attack & Maneuvers

  • Base attack bonus 3 (harpy 1 + sorcerer 0 + rogue 2)
  • CMB 4 (base 3 + 1 str + 0 size)
  • CMD 19 (base 3 + 1 str + 5 dex + 0 size + 10)

Feats & Abilities

  • Sneak attack + 1d6
  • Trapfinding
  • Shield Proficiency
  • Weapon Finesse
  • Evasion
  • Rogue Talent: Trap Spotter
  • Black draconic bloodline power: claws (6/day)
  • Black dragon arcana: +1 acid damage
  • Cantrips
  • Eschew Materials

AC items

  • Studded leather (ac +3, light, -1 dex, 15% spell fail, 20 lbs)
  • Buckler (ac +1, shield, -1 dex, 5% spell fail, 5 lbs)

Gear

  • Rapier
  • Buckler
  • Studded leather armor
  • Backpack (holds a magic torch, some sacks of loot)
  • Waterskin
  • Pouch (holds the magic stone of silence)
  • Scroll case (hold bone dust)
  • Wand of magic missiles (31 remaining charges, 1d4+1 damage)
  • Gold bracelet (stolen from an ettin’s ear)

Cantrips (unlimited castings)

  • Acid Splash (1d3+1 damage)
  • Open/Close
  • Read Magic
  • Mage Hand

1st level spells (2+1=3/day)

  • Identify
  • Comprehend Languages

2nd level spells (+1/day)

Class Skills

  • Draconic Bloodline: Perception
  • Sorcerer: Appraise, Bluff, Craft, Fly, Intimidate, Knowledge (arcana), Profession, Spellcraft, Use Magic Device
  • Rogue: Acrobatics, Appraise, Bluff, Climb, Craft, Diplomacy, Disable Device, Disguise, Escape Artist, Intimidate, Knowledge (dungeoeneering), Knowledge (local), Linguistics, Perception, Perform, Profession, Sense Motive, Slight of Hand, Stealth, Swim, Use Magic Device
  • Harpy: Bluff, Fly, Intimidate, Perception, Perform (song)

Skills

  • Acrobatics 5
  • Appraise 0
  • Bluff 3
  • Climb 1
  • Craft 0
  • Diplomacy 3
  • Disable Device 16
  • Disguise 3
  • Escape Artist 5
  • Fly 5
  • Heal -2
  • Intimidate 3
  • Perception 2
  • Perform 3
  • Ride 5
  • Sense Motive -2
  • Slight of Hand 10
  • Spellcraft 4
  • Stealth 10
  • Survival -2
  • Swim 1
  • Use Magic Device 7

Languages

  • Common
Bio:

Tasha hatched from an egg that had been brought on board the Sword Coast pirate ship The Jelly Baby, a ship that flew the gristly standard of a gelatinous cube digesting ships. She was taken as a mascot and a curiosity. A deaf shipmate was given guard to beat her if she misbehaved or kill her if she ever seemed to really get out of control. The infamous sonic abilities of the harpy never developed, but over time, in addition to learning how a ship was run she found she had an instinct for magic. This she kept hidden from the crew.

She spent every day trying to find a way to master her situation, but there was no rush. The food kept coming and there were a lot of opportunities to learn. She had no loyalty or love for the crew, but was pleased that they taught her to wield steel which was vastly more useful than claws and gave her chances to be clever.

Then Halastar’s whirlpool scooped her up and even though it trapped her in a dungeon, it set her apart from the humans and seemed to give her a chance to really spread her wings. It is like harpy heaven in here. There are plenty of things to kill and eat and many of them have some delightfully interesting artifacts on them. She’s cutting loose and loving it.

Hideous Tasha, Tash, Hidey

A Most Unlikely Band of Adventurers pjessel